Architecture In Games
Published on January 01, 0001
Oh goody. We touched on this interesting, but sadly neglected topic [[link]] a
while back, but now Jim Rossignol from Rock, Paper, Shotgun is touching on it a whole lot more. https://kotaku.com/when-architects-critique-video-game-levels-5301894 Going
from Chris Delay’s Subversion to Viktor Antonov’s work on The [[link]] Crossing stopping at Geoff [[link]] Crammond’s The Sentinel along the way, it’s an interesting continuation of a topic that we’d love to see
more written about. http://kotaku.com/352086/new-introversion-game-will-spawn-cities-like-a-god Procedural Destruction and the Algorithmic Fiction of the City [BLDG|BLOG, via Rock, Paper, Shotgun]
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