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Fallout's Tim Cain spent 6 years working on defunct MMO WildStar, twice as long as any other game, a

Published on January 01, 0001

Of all the MMOs that fell by the wayside, pushed into the dirt by the relentless popularity of World of Warcraft, Carbine's WildStar stings the most. [[link]] A fast-paced sci-fi romp exploding with colour and character, and a setting brimming with potential, its development team boasted not only WoW vets, but legendary RPG designer Tim Cain.

"When I started, I think there were only yono all app nine or 10 people working there," Cain says. "Almost all of them had worked on WoW, or some other really [[link]] good stuff. And it was such an interesting team, because there was so much potential … We had some really, really great people there. And it's hard to make lightning strike twice. It's hard to capture it in a bottle. We could have done it, I can say that."

"I remember going to my boss, going, ‘This is not gonna be done for at least another year or two.’ And it wasn't, for three more years," he recalls. "They worked on it for a total of nine years, when WildStar finally came out. And that itself causes problems, because games had shifted. What people wanted had changed. Other competitors had come out and showed what you could do. You can make a target and build towards it, but if you take so long, that target's gonna move."

Cain never ended up playing WildStar, as he was busy working on South Park: The Stick of Truth over at Obsidian when it launched. "I remember hearing WildStar came out, and I heard all these great things about it. Then I started hearing people go, ‘Well, it doesn't do this, and it doesn't do this, and it doesn't do this.’ I think part of it was there was so much competition … There was a lot of cannibalism going on."

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