Katamari Damacy Creator Felt Like An Outsider At Namco
Published on January 01, 0001
Katamari Damacy designer Keita Takahashi wasn’t happy at Namco Bandai. When leaving the company, he called it “so-so”. u31 ทางเข้า His reasons are a bit u31 เข้าสู่ระบบ more melancholy than that. https://kotaku.com/katamari-damacy-designer-leaves-namco-bandai-calls-it-5632502(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() {
cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); ทางเข้า winner55 ผ่านโทรศัพท์ มือ ถือ
}); “The reason why I quit Namco was because I started to feel like I didn’t belong there any more,” Takahashi recently told website Eurogamer. Takahashi’s games, he noted, “were not the best-selling ones”, and he also realized that “Namco was, as a business, going down a bit”.
Couple that with the fact his colleagues were moving on to other projects, and you have a guy that doesn’t feel like he belongs anymore. His new company, uvula, is a start-up with his wife and should counter any pangs of alienation Japanese corporate culture causes. https://kotaku.com/katamari-creator-has-a-new-company-still-making-games-5654698
Keita Takahashi: Why I left Namco News [Eurogamer] [Pic]
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