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Marvel Rivals director says Concord 'didn't bring any unique value' that would convince players to g

Published on December 04, 2025

Marvel Rivals and Concord are both hero shooters, but they couldn't be more different in the one way that really matters: Concord was one of the most notorious flops in videogame history, while Marvel Rivals—at least in the early going—is a big hit. Marvel Rivals game director Thaddeus Sasser has some thoughts as to why: Speaking in a new VideoGamer podcast (via Eurogamer), he said Concord "didn’t bring any unique value" that would convince people to give it a shot.

"There's a switching cost," Sasser said. "I'm already invested in Overwatch, I've got 15 skins for Pharah, I'm not going anywhere."

Of course, Marvel Rivals has a couple other things going for it than Concord did not. The Marvel license is certainly part of it, and likely a bigger factor is the upfront cost. Concord came out of the gate with a $40 price tag ($50 where I come from, which quite frankly is a prohibitive cost when so many other options are [[link]] available), while Marvel Rivals is free to play. Marvel Rivals is also quite good—staff writer Harvey Randall recently called it "blissful chaos" and "a great bit of fun," and that's certainly a factor in its early success—but that doesn't count for me if you can't convince people to give it a shot, and "it costs literally nothing" goes a long way in that regard.

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